Livestream Launch Party!

BtGLogo
We invite you to join us November 1st 8-10pm EDT as Building the Game Podcast will be hosting our Lilly Looking Through Livestream Launch Party!

If you have a question you’d like us to answer during the livestream event, you can tweet #BTGLLT or Facebook message us at https://www.facebook.com/LillyLookingThrough We also plan on giving away t-shirts and copies of the game during the event. This event is open to the public, so feel free to invite your friends and other adventure gamers. We’ll be posting an update on Facebook and Twitter, just minutes before the event, with a link you can follow to join in!

Lilly Looking Through NOW available for purchase

Featured

“Lilly Looking Through … encapsulates all the best things about being young: a time of wonder and innocence, where mystery beckons around every corner and there’s no problem so big it can’t be overcome with a little courage and curiosity.”  – AdventureGamers

Also available at:

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Lilly Looking Through Soundtrack available for purchase HERE

 

Daran’s Developer Diary – PAX Prime 2013

Herein we share the details of our trip to PAX Prime!

Thursday, August 29th — Steve, Jessica and I drove to Chicago, then flew to Seattle, and immediately went to check out the booth during setup.

The start of our journey!

The start of our journey!



We arrived in rain, but it ended quickly and was otherwise a beautiful week!

We arrived in rain, but it ended quickly and was otherwise a beautiful week!



Steve and Jessica broke into dance on the way to the convention center.

Steve and Jessica broke into dance on the way to the convention center.
Follow the blue non-brick road?



Steve and I celebrate our arrival!

Steve and I celebrate our arrival!



Just walking into the convention center, I had a feeling like we had completed some kind of pilgrimage. The signage, booths, new tech, the handful of giddy people; everything looked glorious. (Of course, this was my first PAX, so I might have been a little over-excited!)


This is where we were, in the PC Area in the Annex!

This is where we were, in the PC Area in the Annex!



As soon as the demo was installed on the laptops, people wanted to try it!

As soon as the demo was installed on the laptops, people wanted to try it!



We installed the demo to see how it would look on the one of the gorgeous laptops at the Intel booth, and within moments Lilly Looking Through had the attention of a small crowd of people. Pretty awesome considering the convention hadn’t even started!


Lilly took home the prize for Best Art Design and Best Adventure Game!

Lilly took home the prize for Best Art Design and Best Adventure Game!



After, we walked straight to the 2013 Intel Level Up Game Demo Contest party. Over wonderful food and drink, we reunited with Christian Piccolo, one of our extremely talented environment painters, met up with our fellow contest winners, as well as talked to Intel’s Senior Product Planner, Matt Ployhar. Bas Zalmstra from Abbey Games was also there, a super nice guy, all the way from the Netherlands! His team’s game, Reus, looks incredible; can’t wait to check out the full game!

A bit jet-lagged, we walked back to our rental car after the party. On the way, we spied Jonathan Blow, creator of Braid and the soon-to-be-released title The Witness, casually sitting in the front lobby of the main convention center, nodding at people as they went by. We stopped to say hello, and it began to sink in how wonderful PAX can be.

Seemed like any age would do, if we could get them to try it, they played!

Seemed like any age would do, if we could get them to try it, they played!



Our first PAX Prime event!

Our first PAX Prime event!



Peter Molyneux spoke to an adoring audience!

Peter Molyneux spoke to an adoring audience!



Friday, August 30th — On our first day of PAX, it seemed right to start off the conference by checking out Peter Molyneux’s PAX-opening story time. He talked about Godus. It is an incredibly ambitious idea. He’s an amazing speaker – his ideas visionary, as always.


It was ridiculously busy on the main floor!

It was ridiculously busy on the main floor!



We walked the main exhibition space, and were floored by all of the activity and energy. So much going on, so very many people. It was crazy! Given the more relaxed pace of Lilly, it became apparent from touring around that our demo was probably better suited to be shown exactly where it was over in the PC Area, where everything seemed to be just a shade less intense!


Ben and family loved playing Lilly and made our whole day! Photo Credit: Ben Snortum.

Ben and family loved playing Lilly and made our whole day!
Photo Credit: Ben Snortum.



Later we had our first shot at being able to share Lilly with the attendees at PAX, and it was great. There’s something very special about watching people play a game you helped put together, particularly when you’ve got a parent like Ben Snortum and his wife, motioning to their child and saying “Oh yeah, this’ll be right up his alley.” (Ben wrote more about his experience here, on his very cool blog!) We got a lot of really good feedback, gave out some cute Lilly pins and T-Shirts, and met some really fantastic people that day.


Mark, Jessica, Steve and I, wearing our company uniforms!

Mark, Jessica, Steve and I, wearing our company uniforms!



What I guess I would call the currently active “core” team reunited that night as well, as our own Mark DeForest drove over to PAX to hang out with Steve, Jessica and I. It was great to meet somebody I consider to be an idol, (the guy worked on the original Myst, come on!) even if I’ve seen him many times on Skype. He looks less like a video in person. 😉


Jonathan joins Steve, Jessica and I for a quick pic after the talk. He's awesome!

Jonathan joins Steve, Jessica and I for a quick pic after the talk. He’s awesome!



Saturday, August 31st — On Saturday we got to see the GeekDad/GeekMom talk, and listened to some great dialogue about being a geek and (potentially) raising a geek child. After the event, we met Jonathan Liu, a writer for GeekDad who noticed our game a long time ago, and recently followed-up with an article about our Greenlight campaign. His photo tour of PAX Prime 2013 included a picture of all of us together, and some kind words! You can probably imagine our surprise when Ben, the dad we had met the previous evening, walked out of the same talk proudly wearing the Lilly Looking Through shirt he had picked up from our booth the night before! He was one of three people that we saw that day, spreading the word! Thanks to all of you, it is sometimes hard to get noticed as an Indie, and we are very grateful for your attention.

Sunday, September 1st — Steve and I got to try out the Oculus Rift on our third morning, and thought it was amazing. Notable mind-blowing moments included looking down and realizing my avatar was a woman… and later, I turned into a bird creature so that I could fly into the sky. Without the Oculus Rift, pretty cool, but with it — being able to soar upwards and look down around you at the shrinking tree-tops — truly jaw-dropping. Special thanks to the makers of Wander for the preview!


Play together!

Play together!



Would you care to try a point and click adventure?

Would you care to try a point and click adventure?



This guy wanted to try Lilly on his own after watching his friend play.

This guy wanted to try Lilly on his own after watching his friend play.



We had a number of couples check out the demo on Sunday; individuals seem to be the most focused, but people working in pairs are sharing the experience together. I saw one couple split onto two laptops so that they could both play. My favorite reaction of the day was from a young man who said “Oh, but that’s beautiful!” His surprise was genuine, and it felt like we had exceeded his expectations, which is always nice! 🙂

Monday, September 2nd — Jessica attended a breakfast for women in gaming. It’s great to have a strong female protagonist in one’s game, thus Jessica (and Lilly!) got the attention of a lot of interested female gamers! GameOnGirl.com also did an interview with Steve and Jessica.


This little boy was cute as a button, and was very good with a mouse!

This little boy was cute as a button, and was very good with a mouse!



I should have tried to get more names, but we had another great father/son visit on Monday. The boy stood perched on his dad’s bent leg, so that his child’s tiny hand could reach far enough to grip the mouse… at least until I figured out that a chair would probably be helpful! The boy was young, but his mouse-clicking skills rivaled kids twice his age!

That night we took a red-eye flight back to Chicago and drove home, alternately sleeping and talking about what a great adventure we shared at PAX Prime 2013! We owe Intel, Valve and the 2013 Level Up Demo Contest judges a big thanks for choosing Lilly Looking Through! It was particularly great to be able to tell everybody that if they wanted to try the demo they could find it on Steam, parked right next to the spot where the full game will be available, November 1st! Thanks for reading!

Lilly Looking Through on STEAM – Look out Pax, here we come!

We are very excited to announce that we are now on Steam! This means that we can sell our game on one of the leading digital distribution platforms for the PC and Mac. Lilly Looking Through also just won the Intel Level Up Demo Contest in two categories for BEST ADVENTURE/ROLE PLAYING GAME and BEST ART DESIGN. As an added bonus, an extended Demo of our game is now on Steam! Thank you to everyone who voted for us on Greenlight.

Intel’s Level Up Contest

Lilly Looking Through and Demo on Steam

Last but not least we will be at PAX Prime in Seattle this week, LillyCubeePhotoshowing the Demo at Intel’s Booth in the PC Area, on the 3rd Floor of the Annex. If you’re going to PAX be sure to stop by and say “Hi” or schedule a time to meet with us. We will be giving away Lilly buttons, Cubees, and t-shirts at Intel’s booth (while supplies last).

Find us at the Intel booth located in the PC Room:
Friday 4-8pm
Saturday 2-4pm/6-8pm
Sunday 2-4pm/6-8pm
Monday 10am-noon.

Twitter:@GeetaGames